Launched new feature by designing and implementing UI to the highest standards with a player-first mindset through clear and thoughtful communication and iteration with UI designers, UX designers, engineers, and producers.
Translating game feel, tone, and features from Leads into functional Menus, HUD, and UI animations by developing user personas, wire-frames, and presenting high fidelity comps. Refined designs through implementing designs in Unreal Engine and receiving feedback from play tests.
Designed UI/UX for new engine features–used within multiple game development workfows–based on team interviews, paper prototypes, and research studies.
Spearheaded strategic brand and voice development, after analyzing market drivers and constraints. Leading and collaborating with a team of 6. Increased productivity by training team member in animation. Develop prototypes to generate user feedback to help inform game and level design.
Develop engaging and innovative digital and print designs for clients in broad range of industries. Highly adept at visual strategy, branding, front-end development, animation, and layout. Demonstrated success working in collaborative environments and providing leadership to design teams to conceptualize and execute effective marketing collateral.
Designed and implemented gameplay and navigation UI based on client branding, game tone, and team feedback.
Launched and updated the Xbox One Game Console by participating in design discussions leading to faster prototyping of ideas, helping teams make better decisions, moving my team physically closer to the designers, and by listening to our audience feedback and expectations.
Achieved more accurate and cohesive design implementation of online marketing by working more closely with our developers, photographers, and executives.
Increased customer conversion by collaborating with large team of marketers, executives, and engineers to design, develop, and launch new website.
Seattle Central Creative Academy | June 10